Every verdict, one page.

Dressmaker is one of 2026's best-reviewed indie releases — but scores alone don't tell you why. This page collects every verdict: the live Steam score and its history, what critics wrote in launch week, the complaints that actually repeat, and eight video reviews you can watch right here.

Updated October 31, 2026Unofficial & spoiler-safe

The score, right now

Dressmaker holds an Overwhelmingly Positive rating on Steam — the platform’s highest review tier. The figures below are read straight from Steam’s public endpoints and refresh automatically; they were last refreshed on 2026-10-31.

Steam user reviews98.7% positive from 18,053 reviews — Overwhelmingly Positive — Steam’s review endpoint was rate-limited on the 31 October refresh, so this total is the last successful read, taken 26 October
Playing right now13,295 players in-game
Current price$14.99 (no discount running)
Figures last refreshed2026-10-31 (automatic)
Why this matters: most games’ scores drift down as review counts grow — early adopters are fans, late buyers are harder to impress. Dressmaker has moved the other way, from 98.6% in mid-October to 98.7% by October 22 as its review count passed 18,000. That is close to unprecedented for a game at this scale.

What critics wrote

Critic coverage is thin — a deliberate choice by the studio to ride word of mouth — but what exists is unusually warm, and unusually specific about why:

Steam players98.7% positive from 18,053 reviews — Overwhelmingly Positive (last confirmed 26 October)
MetacriticOnly two critic reviews recorded in launch week — too few for a Metascore
ScreenHub100/100 — Leah J. Williams called it “a triumph of original game design”
Checkpoint Gaming75/100 — positive
GameBrief8.4/10 — praised the craft depth, flagged the mouse-first design

The through-line across outlets: the craft loop is genuinely novel, the cozy packaging hides real depth, and the mouse-first controls are the one recurring reservation. Former Tekken producer Katsuhiro Harada skipped the middleman entirely and posted the game with a two-word endorsement: “MUST BUY”.

What players praise — and what they complain about

Reading 18,000 reviews so you don’t have to. The patterns below recur across the store page’s most-helpful reviews:

  • Praised: the making, not just the having. Cutting on the grain or the bias visibly changes the finished dress, so every commission feels authored rather than assembled. This is the single most-repeated sentence shape in positive reviews.
  • Praised: customers with lives. Clients come with measurements, budgets and events on their own social calendars — the town’s schedule creates natural deadlines instead of timers.
  • Praised: the freedom to ignore all of it. You can ruin a commission deliberately — the game plays out the consequence rather than scolding you — sell your own designs off the rack, or make the ugliest gown in the kingdom and still progress. No review misses system punishes curiosity.
  • Criticized: mouse-first controls. Sewing and trim placement demand precision the mouse does not always give. The studio has called control rebinding and gamepad support “a high priority” in the October patch notes; Steam Deck is rated Playable, not Verified.
  • Criticized: opaque scoring. Why a dress scores 92 instead of 96 is not always legible — the most common mid-game frustration. The Build 443 scoring clarifications (October 14) were written partly in response.
  • Criticized: no menswear. The single most-requested feature in reviews and on the forums; the studio reads the requests but has promised nothing dated.

Video reviews (watch right here)

Ten reviews spanning every perspective — earnest playthroughs, a professional costume historian, a real seamstress, an industry analyst, a chaos streamer, and a purchase-decision checklist. All belong to their creators on YouTube.

A 48-minute genuine first impression

The video that became a recommendation engine: a 48-minute earnest playthrough whose title says the verdict. Past 700,000 views — for weeks it was the single most-watched Dressmaker video on YouTube.

Source: Cozy K Games on YouTube

The structured buy-or-skip verdict

A 14-minute purchase-decision checklist from the game's most-followed cozy creator: what it is, who it suits, what it costs, and the two or three things she wishes she had known on day one.

Source: Fleurs on YouTube

The chaos playthrough (740,000+ views)

The chaos counterpoint — and now the most-watched Dressmaker video, period. A Twitch VOD edit of deliberately unhinged designs that doubles as a demo of how far the scoring bends before it breaks.

Source: RTGame on YouTube

The expert verdict on the craft

A professional historic-costume sewist judges the pattern drafting, grain lines and construction steps against the real craft. The only review with standing to say whether the sewing is faithful.

Source: Abby Cox on YouTube

The addiction report

The 'one more commission' problem, four minutes at a time: a short, funny addiction report that captures why players keep opening the game long after the credits.

Source: FakeGamerGirl on YouTube

The mastery run

A 20-minute perfectionist run: chasing five-star commissions, optimizing quality and watching the dressmaker rank climb. Good for seeing the game's late-game loop before committing.

Source: ToastyGames on YouTube

The launch-week first look

A launch-week review from a sims-adjacent channel: the full first commission on camera, with the reviewer's honest read on the mouse-first controls that every critical review mentions.

Source: Awkward Jaggies on YouTube

The cozy first hour

A calm first session through the opening commissions — the closest thing to playing the first hour yourself before you decide.

Source: Emiiary on YouTube

The industry-lens analysis

A 16-minute industry-lens read of Dressmaker's rise: the Steam chart climb, the underserved-audience argument and demographic data, plus a run at the worst dress in the game. Timestamped chapters make the analysis easy to cite.

Source: DrybearGamers on YouTube

The real-seamstress verdict

A professional seamstress gives Dressmaker a multi-hour deep dive, taking commissions from librarian workwear to a gothic funeral gown — with a real-world bias-cut lesson along the way. Chaptered by dress, so you can jump to any build.

Source: Jahara Jayde on YouTube

How the score has moved

A short, dated history — hand-checked at each step, unlike the live figures at the top of this page:

  • Launch week (September 21–27): positive reviews poured in from day one; outlets recorded the score at 96%–97% positive within the first days, alongside the industry coverage that called it “overrun with love”.
  • Early October: past 15,000 reviews, holding 98.6% — solidly Overwhelmingly Positive, the tier Steam reserves for its best-reviewed titles.
  • October 22: past 18,000 reviews, at 98.7% — the score is still climbing as the review count grows, the opposite of the usual trajectory.
  • The complaints stay the same. Mouse precision and scoring opacity appear in early-October reviews and late-October ones alike — and both have public responses from the studio in the patch notes.

So, is it worth it?

The honest composite of every verdict above: if you like making things — or watching someone who does — the price is an easy yes. It is $14.99 with no microtransactions, roughly 35 hours of story plus freeform designing, and a development team still shipping free content updates. The two real reservations are the mouse-first controls and the occasionally opaque scoring; neither has stopped the game from being one of the best-reviewed releases of its year. When in doubt, the free itch.io prototype is the same core loop — try it first.

FAQ

Is Dressmaker good?
By the numbers, emphatically yes: Overwhelmingly Positive on Steam (98.7% from 18,000+ reviews as of October 22, 2026), warm critic coverage, and creators competing to praise it. The two recurring reservations are mouse-first controls and opaque scoring.
What score did Dressmaker get from critics?
No Metascore exists — Metacritic had only two reviews in launch week, too few to aggregate. The recorded scores: ScreenHub 100/100, Checkpoint Gaming 75/100, GameBrief 8.4/10.
Why is Dressmaker's Steam review score so high?
Players consistently name the same three things: the crafting loop feels authored rather than assembled, customers have real schedules and tastes, and nothing punishes experimentation — no review-miss system, no timers.
What are the complaints about Dressmaker?
Mouse-first controls (gamepad support is a stated priority), scoring that isn't always legible, and no menswear yet. All three appear consistently across 18,000+ reviews — and all three have public studio responses.
Is Dressmaker worth $14.99?
Every verdict collected here lands at yes for people who like making things: ~35 story hours plus freeform play, no microtransactions, and free content updates. The free itch.io prototype covers the core loop if you want to try before buying.

Convinced? Check today’s price.

The price page tracks the current Steam price, regional pricing and whether a discount is running — or start free with the itch.io prototype.