The score, right now
Dressmaker holds an Overwhelmingly Positive rating on Steam — the platform’s highest review tier. The figures below are read straight from Steam’s public endpoints and refresh automatically; they were last refreshed on 2026-10-31.
| Steam user reviews | 98.7% positive from 18,053 reviews — Overwhelmingly Positive — Steam’s review endpoint was rate-limited on the 31 October refresh, so this total is the last successful read, taken 26 October |
|---|---|
| Playing right now | 13,295 players in-game |
| Current price | $14.99 (no discount running) |
| Figures last refreshed | 2026-10-31 (automatic) |
What critics wrote
Critic coverage is thin — a deliberate choice by the studio to ride word of mouth — but what exists is unusually warm, and unusually specific about why:
| Steam players | 98.7% positive from 18,053 reviews — Overwhelmingly Positive (last confirmed 26 October) |
|---|---|
| Metacritic | Only two critic reviews recorded in launch week — too few for a Metascore |
| ScreenHub | 100/100 — Leah J. Williams called it “a triumph of original game design” |
| Checkpoint Gaming | 75/100 — positive |
| GameBrief | 8.4/10 — praised the craft depth, flagged the mouse-first design |
The through-line across outlets: the craft loop is genuinely novel, the cozy packaging hides real depth, and the mouse-first controls are the one recurring reservation. Former Tekken producer Katsuhiro Harada skipped the middleman entirely and posted the game with a two-word endorsement: “MUST BUY”.
What players praise — and what they complain about
Reading 18,000 reviews so you don’t have to. The patterns below recur across the store page’s most-helpful reviews:
- Praised: the making, not just the having. Cutting on the grain or the bias visibly changes the finished dress, so every commission feels authored rather than assembled. This is the single most-repeated sentence shape in positive reviews.
- Praised: customers with lives. Clients come with measurements, budgets and events on their own social calendars — the town’s schedule creates natural deadlines instead of timers.
- Praised: the freedom to ignore all of it. You can ruin a commission deliberately — the game plays out the consequence rather than scolding you — sell your own designs off the rack, or make the ugliest gown in the kingdom and still progress. No review misses system punishes curiosity.
- Criticized: mouse-first controls. Sewing and trim placement demand precision the mouse does not always give. The studio has called control rebinding and gamepad support “a high priority” in the October patch notes; Steam Deck is rated Playable, not Verified.
- Criticized: opaque scoring. Why a dress scores 92 instead of 96 is not always legible — the most common mid-game frustration. The Build 443 scoring clarifications (October 14) were written partly in response.
- Criticized: no menswear. The single most-requested feature in reviews and on the forums; the studio reads the requests but has promised nothing dated.
Video reviews (watch right here)
Ten reviews spanning every perspective — earnest playthroughs, a professional costume historian, a real seamstress, an industry analyst, a chaos streamer, and a purchase-decision checklist. All belong to their creators on YouTube.
How the score has moved
A short, dated history — hand-checked at each step, unlike the live figures at the top of this page:
- Launch week (September 21–27): positive reviews poured in from day one; outlets recorded the score at 96%–97% positive within the first days, alongside the industry coverage that called it “overrun with love”.
- Early October: past 15,000 reviews, holding 98.6% — solidly Overwhelmingly Positive, the tier Steam reserves for its best-reviewed titles.
- October 22: past 18,000 reviews, at 98.7% — the score is still climbing as the review count grows, the opposite of the usual trajectory.
- The complaints stay the same. Mouse precision and scoring opacity appear in early-October reviews and late-October ones alike — and both have public responses from the studio in the patch notes.
So, is it worth it?
The honest composite of every verdict above: if you like making things — or watching someone who does — the price is an easy yes. It is $14.99 with no microtransactions, roughly 35 hours of story plus freeform designing, and a development team still shipping free content updates. The two real reservations are the mouse-first controls and the occasionally opaque scoring; neither has stopped the game from being one of the best-reviewed releases of its year. When in doubt, the free itch.io prototype is the same core loop — try it first.
FAQ
Is Dressmaker good?
What score did Dressmaker get from critics?
Why is Dressmaker's Steam review score so high?
What are the complaints about Dressmaker?
Is Dressmaker worth $14.99?
Convinced? Check today’s price.
The price page tracks the current Steam price, regional pricing and whether a discount is running — or start free with the itch.io prototype.